Because the game is running in a web page, performance is not as smooth as a regular program. You can still play and enjoy it!
Configure terrain generation
The seed value for the noise generator. Changing the seed results in a different randomized terrain.
Range: [0, 4294967295]
This value is actually the period (1 divided by frequency). Smaller values create jagged, peak-heavy terrain, while larger values create broader, smoother, plains-like landscapes.
Range: [1, 100000]
Lacunarity determines how quickly the terrain details increase with each octave.
Range: [0, 8]
Using more octaves creates terrain with richer details and a more varied appearance.
Range: [1, 3]
Amplitude controls the height of the terrain. Higher values make peaks taller and valleys deeper, while lower values create flatter terrain.
Range: [1, 200]
Gain controls how much each successive octave contributes to the terrain. Higher values make smaller details more pronounced, while lower values soften them.
Range: [0, 8]
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