Configure terrain generation

The seed value for the noise generator. Changing the seed results in a different randomized terrain.

Range: [0, 4294967295]

This value is actually the period (1 divided by frequency). Smaller values create jagged, peak-heavy terrain, while larger values create broader, smoother, plains-like landscapes.

Range: [1, 100000]

Lacunarity determines how quickly the terrain details increase with each octave.

Range: [0, 8]

Using more octaves creates terrain with richer details and a more varied appearance.

Range: [1, 3]

Amplitude controls the height of the terrain. Higher values make peaks taller and valleys deeper, while lower values create flatter terrain.

Range: [1, 200]

Gain controls how much each successive octave contributes to the terrain. Higher values make smaller details more pronounced, while lower values soften them.

Range: [0, 8]

Help

Controls

  • W / A / S / D → Move forward, left, backward, right
  • Spacebar → Move upward
  • C → Move downward
  • Mouse → Look around / aim
  • Esc → Release mouse cursor
Because the game is running in a web page, performance is not as smooth as a regular program. You can still play and enjoy it!

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Source